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Play the Prototype Tactical Decision Game 0 (TDG 0) Interactive Experience

Step into command during a climactic pursuit battle. 

Make decisions under uncertainty, compare outcomes and reflect on the challenges of command in restrictive terrain.

Articles 

Command is the Management of Attention

Originally published by Armchair Dragoons

An exploration of command as the discipline of attention—how commanders allocate limited perception, focus, and judgment under uncertainty.

Related Game

A Simple Game About Attention and Decision
A compact design by Brian Train exploring how limited attention shapes choices under constraint.
A simple experience that reflects the same core idea: command as the management of attention. 

By Brian Train • Used with permission

By Brian Train • Used with permission

Wargaming Misunderstood: Practitioner Perspectives on a Recent Critique of U.S. Military Wargaming

Originally published by Armchair Dragoons

Designing Judgment: Leadership Under Uncertainty on the Modern Battlefield

Originally published by the Modern Warfare Institute